OGame - Conquer the universe
Wersja 0.46
Aktualizacja 0.46 zbiera zmiany przygotowane od poprzedniego wydania.
About Ogarne
Ogarne is a private browser strategy game set in space. Begin with one planet, expand its economy, research technologies and build a fleet. Colonize new worlds, cooperate with other players or compete for a place in the highscore. The universe keeps running while you are offline, so planning matters as much as regular activity. This is a non-commercial OGameX instance intended for casual play among friends.
Trailer
Change history
Ogarne 0.46 — 04.11.2026
Aktualizacja 0.46 zbiera zmiany przygotowane od poprzedniego wydania.
- W Wazzal Mode administratorzy imperatorów mogą teraz otworzyć menu cheatów i przyznawać własnemu pilotowi deuter lub kredyty. Operacje są autoryzowane przez serwer, ograniczone bezpiecznymi limitami i zapisywane w rejestrze audytowym; zwykli gracze nie mają dostępu.
- W walce Wazzal dodano płomienie silników dla gracza i przeciwnika sterowanego przez AI. Efekty korzystają ze wspólnych punktów emisji, pojawiają się tylko podczas pracy odpowiednich dysz i są rysowane pod kadłubami statków.
0.22 — 27 October 2026
- catch-up bots check free expedition slots every 5 minutes, avoiding missed launches when travel and return take longer than an hour;
- removed non-functional system-action placeholders from the classic galaxy view and linked the expedition position to the real fleet form; full replacement mechanics remain planned;
- added orbiting moons and own intra-system fleets with curved routes, mission icons, ship composition and cargo details;
- added dedicated debris-field travel and ACS holding visualizations;
- fleet data refreshes every 5 seconds so arrivals disappear or become return trips without reloading the page;
- foreign fleets arriving from the same system at the player’s planet are shown in red; unrelated foreign traffic still requires proper detection and a Sensor Phalanx layer remains planned;
- flight direction now uses the rotating ship marker from Fleet Movement, mission icons sit beside their labels, and moons have persistent smaller name labels;
- administrators can now update from github/main; the agent builds before downtime, backs up the database, accepts only fast-forward updates, and automatically rolls back code and the image on failure.
0.21 — 24 October 2026
- fixed market amount entry so typing no longer moves the cursor, inserts unexpected zeroes or replaces the entered value with an automatic maximum;
- the Scrap Merchant now enters maximum amounts without locale spaces and immediately accounts for owned units, exchange rates, other selections and free storage capacity;
- orbital planets retain even spacing while using stable shuffled phases, preventing crowded systems from forming a spiral;
- every additional full expedition hour increases numeric loot by 10 percentage points: 1 h gives 100%, 2 h 110%, 3 h 120% and so on; resources, found ships and Dark Matter are affected while cargo limits still apply;
- added a switchable bot catch-up mode for launching large expeditions while leaving probes, recyclers and Death Stars behind;
- bots now support allies only when storage levels show a real shortage and verify free energy before upgrading another mine;
- catch-up expeditions rotate across planets until the available slots are used.
0.20
- added an orbital view of the current and neighbouring systems with animated planets, labels and navigation;
- replaced the former rewards page with a compact empire overview comparing resources, economy, energy, infrastructure and research across every planet, with direct build links;
- split the six bots into two closed alliances whose members avoid friendly espionage and attacks and may share carefully limited resource surpluses;
- bots can run up to two expeditions per week, spaced by at least three days;
- bots name their planets, rotate them, use independent colony queues, build nanites and stronger fleets, and pursue higher research targets;
- espionage and attacks now prioritize fresh, profitable and sufficiently safe targets, with up to three probes and two attacks per day and a one-day target cooldown;
- verified and regression-tested that bots never spend a colony ship without an Astrophysics planet slot;
- also documents post-0.19 changes that were previously easy to miss: defenseless-planet capture, alliance unread counters, shipyard cancellation refunds, Polish message dates and improved administration tools.
0.19
- Asterion, Guardian Lunae and Legor were organized as bots with cycles of at least 90 minutes;
- bots develop the research and fleets needed to spy, attack and colonize;
- Legor became a regular, attackable player without administrator privileges;
- the changelog received a complete in-game page.
0.18
Galaxy navigation, fleet times, colonization, character class, chat notifications, changelog link, report copying and translations.
0.17
- fixed technology-tree tooltips and galaxy navigation;
- consistent server time for fleet previews, movements and events;
- correct chat dates and improved Polish labels;
- combat and espionage reports open without embedding the entire site;
- further Polish localization corrections.
0.16
- working officer bonuses and tooltips;
- shop, merchant, mobile layout and interface fixes;
- removed inactive links and tidied the landing page.
0.15
- Polish localization;
- bots with configurable activity windows;
- periodic Dark Matter and administration fixes;
- initial private Ogarne deployment.
0.14
The base OGameX release used to start Ogarne.